- Duke Nukem Forever Windows 10
- Duke Nukem Forever Review
- Duke Nukem Forever 2001 Leak
- Duke Nukem Forever 2001 Leaked Build
- Duke Nukem Forever 2001 Leaked
But it's not Gearbox that Duke Nukem Forever killed, but 3D Realms, the company that was supposed to make it. The game was announced in 1997, and was delayed practically forever, until in 2009 nearly all of the development team was let go, and Take Two shifted development over to Gearbox. Well it's been an almost never-ending decade-long wait, but come June 14th, Duke Nukem Forever (DNF) will get its worldwide release. Inevitably though, there has been a big underground push to. Game Ranter Banter: Duke Nukem Forever, Modern Warfare 3 & Minecraft. In Game Ranter Banter, the team discusses Duke's abandoned sidekick, the 'Modern Warfare 3' leak, THQ's big claim, Valve's. I am shocked - shocked, I tell you! - by the news that Duke Nukem Forever has been leaked to torrent sites. Pre-launch leaks of major videogames to torrent sites is becoming something of an industry ritual and in that light it's not really a surprise that, with a week to go before its June 14 release in North America, Duke Nukem Forever ended up floating around on public torrent sites.
Duke Nukem Forever, the long-awaited sequel to Duke Nukem 3D, has reportedly hit torrent sites ahead of release. The leak, orchestrated by the 'Complex' scene group, sees Duke in the hands of.
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Downloads
Category | Files | Size | Downloads | ||
Duke Nukem Forever | |||||
Videos/Trailers DNF movies. | 4 | 344.17 MB | 29430 | ||
Media Compilations Compressed archives of screenshots and videos. | 0 | 0 | 0 | ||
Duke Nukem 3D | |||||
Maps Custom game levels. | 3 | 513.02 MB | 32291 | ||
Mods This includes total conversions/modifications to the game. | 7 | 785.02 MB | 35157 | ||
Game Files & Utilities Ports, shareware, source code, patches, and more. | 9 | 1.34 GB | 471943 | ||
Other Duke Games | |||||
Duke Nukem: Manhattan Project User maps, patches, demo, and game utilities for DNMP. | 14 | 110.11 MB | 13991 | ||
General | |||||
Fan Stuff Wallpaper packs, videos, skins, MP3s, and more. | 2 | 9.12 MB | 6018 | ||
| 37 | 119.93 MB | 94332 | ||
Podcasts Duke4.net streaming audio/video podcasts. | 3 | 74.02 MB | 5484 | ||
New downloads |
Latest Downloads
Weekly statistics
E3 1998 Trailer |
This week: 0 Last week: 0 Total downloads: 7201 Filesize: 32.46 MB |
E3 2001 Trailer |
This week: 0 Last week: 0 Total downloads: 11090 Filesize: 42.75 MB |
Roch Series 1-8 |
This week: 0 Last week: 0 Total downloads: 6381 Filesize: 1.18 MB |
Starship Troopers TC |
This week: 0 Last week: 0 Total downloads: 6792 Filesize: 20 MB |
EDuke32 (with Polymer Renderer) |
This week: 0 Last week: 0 Total downloads: 20654 Filesize: 1.43 MB |
Ain't No Use to Wait Forever |
This week: 0 Last week: 0 Total downloads: 705 Filesize: 2.53 MB |
Duke3D v1.3d Shareware Episode |
This week: 0 Last week: 0 Total downloads: 5297 Filesize: 5.65 MB |
Duke Nukem 3D Source Code |
This week: 0 Last week: 0 Total downloads: 3601 Filesize: 3.83 MB |
DNF E3 1998 Grabbag Mix |
This week: 0 Last week: 0 Total downloads: 3567 Filesize: 3.19 MB |
Bonch Grabbag |
This week: 0 Last week: 0 Total downloads: 2367 Filesize: 3.46 MB |
Monthly statistics
E3 1998 Trailer |
This month: 0 Last month: 0 Total downloads: 7201 Filesize: 32.46 MB |
E3 2001 Trailer |
This month: 0 Last month: 0 Total downloads: 11090 Filesize: 42.75 MB |
Roch Series 1-8 |
This month: 0 Last month: 0 Total downloads: 6381 Filesize: 1.18 MB |
Starship Troopers TC |
This month: 0 Last month: 0 Total downloads: 6792 Filesize: 20 MB |
EDuke32 (with Polymer Renderer) |
This month: 0 Last month: 0 Total downloads: 20654 Filesize: 1.43 MB |
Ain't No Use to Wait Forever |
This month: 0 Last month: 0 Total downloads: 705 Filesize: 2.53 MB |
Duke3D v1.3d Shareware Episode |
This month: 0 Last month: 0 Total downloads: 5297 Filesize: 5.65 MB |
![2001 2001](https://giantbomb1.cbsistatic.com/uploads/screen_medium/2/20011/2267537-2012_07_08_00026.jpg)
Duke Nukem 3D Source Code |
This month: 0 Last month: 0 Total downloads: 3601 Filesize: 3.83 MB |
DNF E3 1998 Grabbag Mix |
This month: 0 Last month: 0 Total downloads: 3567 Filesize: 3.19 MB |
Bonch Grabbag |
This month: 0 Last month: 0 Total downloads: 2367 Filesize: 3.46 MB |
Duke Nukem Forever Windows 10
Most Wanted ever
High Resolution Pack v4 2009-03-23 |
Total downloads: 206320 Filesize: 401.48 MB |
High Resolution Pack v5 (Polymer HRP) |
Total downloads: 120282 Filesize: 770 MB |
High Resolution Pack v3 2007-04-27 |
Total downloads: 101479 Filesize: 190.59 MB |
High Resolution Pack v 2005-11-01 |
Total downloads: 28391 Filesize: 100.99 MB |
5,147 Duke3D Maps (All-In-One Package) |
Total downloads: 23420 Filesize: 511.75 MB |
EDuke32 (with Polymer Renderer) |
Total downloads: 20654 Filesize: 1.43 MB |
E3 2001 Trailer |
Total downloads: 11090 Filesize: 42.75 MB |
~150 Duke Nukem 3D Total Conversions |
Total downloads: 10981 Filesize: 689.08 MB |
Duke Nukem Forever Teaser Trailer 12/19/2007 |
Total downloads: 9103 Filesize: 74.96 MB |
Megadeth Grabbag |
Total downloads: 7649 Filesize: 3.53 MB |
Duke Nukem Forever was a huge disappointment for a lot of Duke Nukem fans. However, there was a version that impressed everyone back in 2001. That version of Duke Nukem Forever was powered by Unreal Engine and was meant to be a more serious/dark game. And according to Frederik Schreiber, VP at 3DRealms, that version is 90% complete.
As Frederik Schreiber claimed, this 2001 version packs 14-16 hours of gameplay and it played partly as an RPG in terms of goals. Players basically had Mission Objectives on their HUD and they could activate them, like quests. Furthermore, you also had an inventory with ID badges, keycards, etc.
In Duke Nukem Forever 2001, players meet and save NPCs, solve puzzles, and try and solve the mystery of what's going on. Then they meet the infected EDF who's attacking them and the story evolves from there.
Schreiber re-confirmed how dark that version was – at least for 2001 standards. https://bestjup484.weebly.com/cookie-5-9-8-download-free.html. There are scenes with lights going out, flickering in the distance, monster closets, screams in the distance. The game is also said to be very cinematic with rain for the most part and lightning strikes in the distance.
The game also offered players a bike, thus turning at that point into a semi open-world/hub title.
- The bike is probably the most impressive. !z2_l1 you get the bike and the game turns half open world/Hub style
- So you can drive out of vegas, and you get a loading screen.
- Different parts of vegas also have loading screens in between. But you get these missions from NPCs and then solve them (a bit like deus ex)
- Oh. there's also a subway in vegas you can take to visit different districts in the city.
Duke Nukem Forever 2001 featured 25-ish levels in single-player and 12 levels in multiplayer (with most of them pretty much done).
In order to prove his claims, Schreiber released the following screenshot of the directory of one of the builds.
According to Schreiber, the new renderer that 3D Realms implemented in 2002 resulted in ‘all the levels turning black and textures having to be recreated with normal maps.' Those Unreal Engine levels were created with static lighting in mind and everything simply fell apart. As such, 3D Realms decided to scrap its previous work – once again as it did the very same thing with the Quake 2 version of Duke Nukem Forever – and start from the beginning.
Now what's interesting here is that 3D Realms would like to release this 2001 version of Duke Nukem Forever, however, it appears that this may never happen due to licensing issues. Currently, Gearbox owns the rights of the Duke Nukem IP and in a Twitter exchange with Randy Pitchford back in April 2017, the CEO of Gearbox claimed that they could offer a license to 3D Realms, however, nothing has happened since then.
The ball is in your court. Let's be professional about it – Duke needs and deserves a hit.
— Frederik Schreiber (@Freschism) April 13, 2017
Duke Nukem Forever Review
Cannot fund you, you know that – not our business. Happy for you to have best-in-class license deal. Make proposal to Steve. Not my court.
![Duke nukem forever 2013 Duke nukem forever 2013](https://i.imgur.com/hKU0B2y.png)
Duke Nukem 3D Source Code |
This month: 0 Last month: 0 Total downloads: 3601 Filesize: 3.83 MB |
DNF E3 1998 Grabbag Mix |
This month: 0 Last month: 0 Total downloads: 3567 Filesize: 3.19 MB |
Bonch Grabbag |
This month: 0 Last month: 0 Total downloads: 2367 Filesize: 3.46 MB |
Duke Nukem Forever Windows 10
Most Wanted ever
High Resolution Pack v4 2009-03-23 |
Total downloads: 206320 Filesize: 401.48 MB |
High Resolution Pack v5 (Polymer HRP) |
Total downloads: 120282 Filesize: 770 MB |
High Resolution Pack v3 2007-04-27 |
Total downloads: 101479 Filesize: 190.59 MB |
High Resolution Pack v 2005-11-01 |
Total downloads: 28391 Filesize: 100.99 MB |
5,147 Duke3D Maps (All-In-One Package) |
Total downloads: 23420 Filesize: 511.75 MB |
EDuke32 (with Polymer Renderer) |
Total downloads: 20654 Filesize: 1.43 MB |
E3 2001 Trailer |
Total downloads: 11090 Filesize: 42.75 MB |
~150 Duke Nukem 3D Total Conversions |
Total downloads: 10981 Filesize: 689.08 MB |
Duke Nukem Forever Teaser Trailer 12/19/2007 |
Total downloads: 9103 Filesize: 74.96 MB |
Megadeth Grabbag |
Total downloads: 7649 Filesize: 3.53 MB |
Duke Nukem Forever was a huge disappointment for a lot of Duke Nukem fans. However, there was a version that impressed everyone back in 2001. That version of Duke Nukem Forever was powered by Unreal Engine and was meant to be a more serious/dark game. And according to Frederik Schreiber, VP at 3DRealms, that version is 90% complete.
As Frederik Schreiber claimed, this 2001 version packs 14-16 hours of gameplay and it played partly as an RPG in terms of goals. Players basically had Mission Objectives on their HUD and they could activate them, like quests. Furthermore, you also had an inventory with ID badges, keycards, etc.
In Duke Nukem Forever 2001, players meet and save NPCs, solve puzzles, and try and solve the mystery of what's going on. Then they meet the infected EDF who's attacking them and the story evolves from there.
Schreiber re-confirmed how dark that version was – at least for 2001 standards. https://bestjup484.weebly.com/cookie-5-9-8-download-free.html. There are scenes with lights going out, flickering in the distance, monster closets, screams in the distance. The game is also said to be very cinematic with rain for the most part and lightning strikes in the distance.
The game also offered players a bike, thus turning at that point into a semi open-world/hub title.
- The bike is probably the most impressive. !z2_l1 you get the bike and the game turns half open world/Hub style
- So you can drive out of vegas, and you get a loading screen.
- Different parts of vegas also have loading screens in between. But you get these missions from NPCs and then solve them (a bit like deus ex)
- Oh. there's also a subway in vegas you can take to visit different districts in the city.
Duke Nukem Forever 2001 featured 25-ish levels in single-player and 12 levels in multiplayer (with most of them pretty much done).
In order to prove his claims, Schreiber released the following screenshot of the directory of one of the builds.
According to Schreiber, the new renderer that 3D Realms implemented in 2002 resulted in ‘all the levels turning black and textures having to be recreated with normal maps.' Those Unreal Engine levels were created with static lighting in mind and everything simply fell apart. As such, 3D Realms decided to scrap its previous work – once again as it did the very same thing with the Quake 2 version of Duke Nukem Forever – and start from the beginning.
Now what's interesting here is that 3D Realms would like to release this 2001 version of Duke Nukem Forever, however, it appears that this may never happen due to licensing issues. Currently, Gearbox owns the rights of the Duke Nukem IP and in a Twitter exchange with Randy Pitchford back in April 2017, the CEO of Gearbox claimed that they could offer a license to 3D Realms, however, nothing has happened since then.
The ball is in your court. Let's be professional about it – Duke needs and deserves a hit.
— Frederik Schreiber (@Freschism) April 13, 2017
Duke Nukem Forever Review
Cannot fund you, you know that – not our business. Happy for you to have best-in-class license deal. Make proposal to Steve. Not my court.
— Randy Pitchford (@DuvalMagic) April 13, 2017
What's really baffling here is that Devolver Digital did release for free some older alpha and beta versions of the classic Shadow Warrior that were sent to them by 3D Realms. Focus 1 8 1. Apparently, 3D Realms is not willing to pay for a license for Duke Nukem Forever or it simply cannot secure funds so it can finish it?
Sent @devolverdigital a few old @ShadowWarrior Alphas, alongside a ton of old concept art, ads, assets, etc. Thanks for releasing this guys! pic.twitter.com/TB2GDgp5M3
— Frederik Schreiber (@Freschism) May 19, 2017
Schreiber also claimed that he has 6 builds of Prey from 1995 to 1998, though – and contrary to Shadow Warrior – these builds have never seen the light of day.
I've ensured preservation. I have around 6 builds of Prey (from 1995 to 1998). All working nicely, as part of our old archives.
Mail pilot 3 0 – task oriented email client example. — Frederik Schreiber (@Freschism) October 24, 2017
Kudos to our reader ‘James Fowler' for providing us the information.
Duke Nukem Forever 2001 Leak
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Duke Nukem Forever 2001 Leaked Build
John Papadopoulos
Duke Nukem Forever 2001 Leaked
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities.Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the 'The Evolution of PC graphics cards.' Contact: Email